Space and Time in Japanese Videogame Centers

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Authors: Josef Tichý
Cited by: 0
References: 4

Abstract

fenomén "transmediálních migrací" fikčních postav s dominantním akcentem právě na japonskou videoherní kulturu, viz Joleen Blom, Video Game Characters and Transmedia Storytelling: The Dynamic Game Character (Amsterdam: Amsterdam

Fields of Study & Subjects

Digital Games and Media Japanese History and Culture Literature Culture and Aesthetics

Publication details

Journal / source
Iluminace
Volume
37
Issue
3
Pages
241–247
Publication date
2 February 2026