Space and Time in Japanese Videogame Centers
Abstract
fenomén "transmediálních migrací" fikčních postav s dominantním akcentem právě na japonskou videoherní kulturu, viz Joleen Blom, Video Game Characters and Transmedia Storytelling: The Dynamic Game Character (Amsterdam: Amsterdam
Fields of Study & Subjects
Digital Games and Media
Japanese History and Culture
Literature
Culture
and Aesthetics
Publication details
- Journal / source
- Iluminace
- Volume
- 37
- Issue
- 3
- Pages
- 241–247
- Publication date
- 2 February 2026