Competitive gamification and affective filter: university students' perceptions of learning English as a foreign language
Abstract
This study explores the impact of digital competitive games on the perception and motivation of university students in the English as a Foreign Language (EFL) classroom. Using a quantitative descriptive approach, a survey was administered to 147 students at the State University of Southern Manabí (UNESUM). The methodology included a preliminary pilot phase consisting of four sessions using competition-type platforms; in this case, Educaplay and Blooke were used, during which participant observation revealed high levels of engagement and a significant reduction in performance anxiety. Results indicate a highly positive perception (M=4.52), with "Active Participation" (M=4.65) being the highest-rated dimension. It is concluded that the competitive nature and interactive versatility of this type of application or platform effectively lower the affective filter, fostering a more effective learning environment in higher education. This study is part of the research project " Fortalecimiento del nivel didáctico-pedagógico de los docentes en las instituciones educativas del cantón Jipijapa” and contributes to the University-Community Linkage project “Tareas dirigidas y apoyo psicopedagógico para fortalecer el aprendizaje de los alumnos en la Educación Básica Pública de Jipijapa, Fase III – 2025”.
Fields of Study & Subjects
Educational Games and Gamification
Educational Methods and Psychological Studies
Educational Innovations and Technology
Publication details
- Journal / source
- Revista Científica Arbitrada Multidisciplinaria PENTACIENCIAS
- Publisher
- Alema Casa Editoria-Editorial Internacional S.A.S.
- Volume
- 8
- Issue
- 1
- Pages
- 114–123
- Publication date
- 4 February 2026