Game-Based Learning in an Introduction to Mathematics of Computer Science Course: A Case Study
Abstract
Utilizing active learning, especially game- based learning, within a mathematics classroom can help increase retention, motivation, and overall positive emotions about mathematics. This article presents a case study of using in-class learning activities, based off of popular card games, within an Introduction to Mathematics of Computer Science course. Throughout the paper, games are presented and student feedback is summarized. All games increased students' understanding of course content. These games can be adapted to any undergraduate mathematics course.
Fields of Study & Subjects
Educational Games and Gamification
Innovative Teaching Methods
Mathematics Education and Teaching Techniques
Publication details
- Journal / source
- Figshare
- Publication date
- 13 January 2026
- Document type
- Dataset