Game-Based Learning in an Introduction to Mathematics of Computer Science Course: A Case Study

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Authors: S. Johnson
Cited by: 0

Abstract

Utilizing active learning, especially game- based learning, within a mathematics classroom can help increase retention, motivation, and overall positive emotions about mathematics. This article presents a case study of using in-class learning activities, based off of popular card games, within an Introduction to Mathematics of Computer Science course. Throughout the paper, games are presented and student feedback is summarized. All games increased students' understanding of course content. These games can be adapted to any undergraduate mathematics course.

Fields of Study & Subjects

Educational Games and Gamification Innovative Teaching Methods Mathematics Education and Teaching Techniques

Publication details

Journal / source
Figshare
Publication date
13 January 2026
Document type
Dataset