Morphology as an Engineering Challenge: A "Reverse-Engineering" Approach to Disease Vector Anatomy
Abstract
This active-learning curriculum challenges students to move beyond passive identification by treating arthropod morphology as an engineering problem. Students "reverse-engineer" assigned specimens to explain how specific morphological features function as specialized tools for survival and pathogen transmission.Activity Framework:Reverse-Engineering: Students identify 3–5 key features (e.g., mouthparts, sensory structures, or cuticle modifications) and hypothesize their "design" purpose regarding feeding efficiency, host attachment, or stealth.Blueprint Sketching: Creation of technical-style diagrams linking physical traits to host-finding and survival success.The Design Pitch: A simulated "sales pitch" where students present their vector as a high-functioning machine, followed by an "engineer’s critique" to identify perceived design flaws or vulnerabilities for vector control.Learning Objectives:Connect morphological form to ecological function and vectorial capacity.Identify evolutionary "design themes" common across different vector classes.Apply engineering principles to identify physiological vulnerabilities for targeted control strategies.
Fields of Study & Subjects
Science and Education Research
Problem and Project Based Learning
Engineering Education and Pedagogy
Publication details
- Journal / source
- Figshare
- Publication date
- 1 January 2026
- Language
- EN
- Document type
- Preprint