T6 Tabletop Classification System v1 Specification
Abstract
The purpose of this document is to propose a standard classification system for tabletop games. The T6 System is a concise, standardized framework for describing tabletop games to audiences unfamiliar with existing titles. It prioritizes clarity, brevity, and comparability without requiring prior hobby knowledge. The system is descriptive (not prescriptive) and can also function as a high‑level design aid.The six classification axes— each beginning with “T” — map to the six fundamental questions (Who, What, How, Why, Where, When):Teamplay (Who) — Who are you with/against?Tools (What) — What do you use to play?Technique (How) — How do you make decisions and act?Target (Why) — Why are you acting (objective)?Theme (Where) — Where is the fiction set?Tone (When) — When playing this game, you’ll feel…This should create a natural description framework for a board game (or, more broadly, any gaming experience) that is easy to parse for ordinary people, as well as avoiding overlapping categories or dense jargon.Each axis describes an independent dimension of a game. Multiple values may be selected for each axis unless otherwise specified. Best practices suggest no more than two per axis.
Fields of Study & Subjects
Digital Games and Media
Educational Games and Gamification
Artificial Intelligence in Games
Publication details
- Journal / source
- Figshare
- Publication date
- 11 March 2026
- Language
- EN