T6 Tabletop Classification System v1 Specification

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Authors: Jonathan Ryherd
Cited by: 0

Abstract

The purpose of this document is to propose a standard classification system for tabletop games. The T6 System is a concise, standardized framework for describing tabletop games to audiences unfamiliar with existing titles. It prioritizes clarity, brevity, and comparability without requiring prior hobby knowledge. The system is descriptive (not prescriptive) and can also function as a high‑level design aid.The six classification axes— each beginning with “T” — map to the six fundamental questions (Who, What, How, Why, Where, When):Teamplay (Who) — Who are you with/against?Tools (What) — What do you use to play?Technique (How) — How do you make decisions and act?Target (Why) — Why are you acting (objective)?Theme (Where) — Where is the fiction set?Tone (When) — When playing this game, you’ll feel…This should create a natural description framework for a board game (or, more broadly, any gaming experience) that is easy to parse for ordinary people, as well as avoiding overlapping categories or dense jargon.Each axis describes an independent dimension of a game. Multiple values may be selected for each axis unless otherwise specified. Best practices suggest no more than two per axis.

Fields of Study & Subjects

Digital Games and Media Educational Games and Gamification Artificial Intelligence in Games

Publication details

Journal / source
Figshare
Publication date
11 March 2026
Language
EN