Educational Communication Through Snake Ladder Gamification Media in Increasing Learning Motivation at Madrasah Ibtidaiyah

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Authors: Muhamad Hanif Fuadi, Nina Nurlina, Frista Fitriany Ramadhanita
Cited by: 0

Abstract

This study addresses the persistent challenge of low learning motivation in Akidah Akhlak (Moral Beliefs) education at Madrasah Ibtidaiyah, where traditional teacher-centered approaches create passive learning environments. The research examines the effectiveness of educational communication through snake and ladder gamification media in enhancing student motivation at MIN 8 Ciamis. Using a quasi-experimental pretest-posttest control group design, 60 fourth-grade students were divided into experimental (n=30) and control (n=30) groups. Data were collected through ARCS Model-based motivation questionnaires, systematic classroom observations, semi-structured interviews, and achievement tests. Results demonstrate significant transformation from one-way to multi-directional communication patterns, encompassing vertical dialogic, horizontal collaborative, learning mediation, and intrapersonal reflective communication. The experimental group showed substantial motivation improvement (78.45%) with N-Gain score of 0.76 (high category), compared to 20.78% in the control group (p

Fields of Study & Subjects

Educational Games and Gamification Education and Islamic Studies Education and Character Development

Publication details

Journal / source
Jurnal Penelitian Pendidikan Agama Islam
Volume
1
Issue
1
Pages
1–20
Publication date
5 January 2026
Language
EN