Gaming as the Most Advanced E-Commerce Laboratory

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Authors: Anand Ganesh
Cited by: 0

Abstract

Modern interactive platforms that host games have evolved into highly instrumented, controllable envi- ronments for experimentation in economics, pricing, atten- tion management, and AI-driven personalization. This pa- per argues that contemporary game platforms operate as the most advanced e-commerce laboratories on earth: they support programmable scarcity via synthetic currencies and digital assets, permit precise telemetry of microeco- nomic behavior, and enable macroeconomic interventions (currency issuance, sinks, and taxation) under laboratory- like conditions. We synthesize theory from attention eco- nomics and behavioral science with empirical and technical literature on virtual economies, randomized reward mech- anisms, and cloud streaming. The paper examines ethical and regulatory tensions surrounding randomized micro- transactions, explores how digital goods function as social status signals and identity extensions, and analyzes how machine learning and adaptive incentive design transform market optimization. Finally, we propose research agendas and practical recommendations for designers, economists, and policymakers.

Fields of Study & Subjects

Digital Games and Media Digital Platforms and Economics Educational Games and Gamification

Publication details

Journal / source
International Journal of Artificial Intelligence Data Science and Machine Learning
Volume
7
Issue
1
Pages
42–45
Publication date
1 January 2026
Language
EN