GAMIFICAÇÃO NO ENSINO MÉDIO: IMPACTOS DA UTILIZAÇÃO DE JOGOS DIGITAIS NO ENGAJAMENTO DOS ESTUDANTES

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Authors: Cristiane Fernandes Silveira de Freitas
Cited by: 0

Abstract

This study examined how the use of digital games and gamified strategies can influence the engagement of high school students. As a bibliographic research, it gathered scientific publications from 2016 to 2025 addressing pedagogical practices mediated by technology, with a focus on gamification, digital games, and student engagement. The results indicate that these resources, when applied with pedagogical intent, help make classes more dynamic, support autonomy, promote active participation, and increase student motivation. They also show potential to enhance learning in areas of greater complexity, such as Mathematics, by enabling experimentation, immediate feedback, and the development of personal strategies. The analysis further highlights the alignment of these practices with the guidelines of the BNCC, which encourages the meaningful integration of digital technologies into everyday school life. It is concluded that gamification and digital games represent promising pathways to strengthen students’ connection with school, diversify methodologies, and promote more meaningful learning in high school.

Fields of Study & Subjects

Educational Games and Gamification Education and Technology Integration Science and Education Research

Publication details

Journal / source
INTERNATIONAL INTEGRALIZE SCIENTIFIC
Volume
6
Issue
56
Publication date
27 February 2026
Language
EN