Gamificación como estrategia para mejorar la motivación y el rendimiento académico

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Authors: Diana Carolina Chernes Pazmiño, Wellington Julio Hidalgo Vera, Gloria Silvana Robinson Valverde, Violeta Virginia Vera Yepez, Oscar Javier Jumbo Obaco
Cited by: 0
References: 11

Abstract

Gamification has emerged as an innovative pedagogical strategy capable of transforming teaching and learning processes through the integration of game-like elements into formal educational environments. This article examines how incorporating mechanisms such as points, levels, rewards, immediate feedback, and progressive challenges can significantly strengthen students’ intrinsic and extrinsic motivation. Recent research shows that gamification fosters engagement, active participation, and self-regulated learning, all of which directly influence academic performance. Additionally, the article discusses the conditions required for effective implementation, emphasizing the importance of instructional design, clear learning objectives, and pedagogical alignment. Overall, the findings suggest that gamification not only increases student motivation but also contributes to the development of essential cognitive and socio-emotional competencies that support meaningful and sustainable learning.

Fields of Study & Subjects

Educational Games and Gamification Innovative Teaching Methodologies in Social Sciences Digital Games and Media

Publication details

Journal / source
Prisma Journal
Volume
2
Issue
1
Pages
108–121
Publication date
6 March 2026
Language
EN