Features of Using Board Games in Computer Science Lessons

Read full text
Authors: Oleksiі Dobrunov
Cited by: 0

Abstract

The article examines the features of using board games in computer science lessons under contemporary educational challenges.Their didactic and social potential as a pedagogical tool is substantiated.Approaches to the use of board games are analyzed with regard to the age characteristics of lower secondary school students and the requirements of computer science curricula.

Fields of Study & Subjects

Educational Games and Gamification Teaching and Learning Programming Innovative Teaching Methodologies in Social Sciences

Publication details

Pages
84–87
Publication date
5 February 2026
Language
EN