Features of Using Board Games in Computer Science Lessons
Abstract
The article examines the features of using board games in computer science lessons under contemporary educational challenges.Their didactic and social potential as a pedagogical tool is substantiated.Approaches to the use of board games are analyzed with regard to the age characteristics of lower secondary school students and the requirements of computer science curricula.
Fields of Study & Subjects
Educational Games and Gamification
Teaching and Learning Programming
Innovative Teaching Methodologies in Social Sciences
Publication details
- Pages
- 84–87
- Publication date
- 5 February 2026
- Language
- EN