The Effect of My Plate Nutrition Education Through Augmented Reality Media on Changes in Vegetable Consumption Behavior in Elementary School Children

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Authors: Fatra Kurniawan, Resty Ryadinency, Heni Maryani
Cited by: 1

Abstract

Low vegetable consumption among elementary school children in Indonesia remains a serious public health challenge, as conventional educational methods often fail to motivate behavioral change in the digital generation. This study aims to evaluate the effectiveness of the "Isi Piringku" (My Plate) nutrition education program based on Augmented Reality (AR) on knowledge, attitudes, and vegetable consumption behavior. A quasi-experimental study with a pretest-posttest control group design involved 72 fourth and fifth-grade students selected through purposive sampling. Respondents were divided into an experimental group (n=36) that received AR intervention and a control group (n=36) with conventional media. Data were analyzed using t-tests and effect size tests (Cohen's d). Results showed significant improvements in the experimental group compared to the control group in terms of knowledge (p

Fields of Study & Subjects

Augmented Reality Applications Innovative Education Methods and Tools Educational Technology and E-Learning

Publication details

Journal / source
Health Smart Jurnal Kesehatan Masyarakat
Publisher
Fakultas Ilmu Kesehatan, Universitas Ratu Samban
Volume
2
Issue
1
Pages
62–75
Publication date
15 May 2026