The Effect of My Plate Nutrition Education Through Augmented Reality Media on Changes in Vegetable Consumption Behavior in Elementary School Children
Abstract
Low vegetable consumption among elementary school children in Indonesia remains a serious public health challenge, as conventional educational methods often fail to motivate behavioral change in the digital generation. This study aims to evaluate the effectiveness of the "Isi Piringku" (My Plate) nutrition education program based on Augmented Reality (AR) on knowledge, attitudes, and vegetable consumption behavior. A quasi-experimental study with a pretest-posttest control group design involved 72 fourth and fifth-grade students selected through purposive sampling. Respondents were divided into an experimental group (n=36) that received AR intervention and a control group (n=36) with conventional media. Data were analyzed using t-tests and effect size tests (Cohen's d). Results showed significant improvements in the experimental group compared to the control group in terms of knowledge (p
Fields of Study & Subjects
Augmented Reality Applications
Innovative Education Methods and Tools
Educational Technology and E-Learning
Publication details
- Journal / source
- Health Smart Jurnal Kesehatan Masyarakat
- Publisher
- Fakultas Ilmu Kesehatan, Universitas Ratu Samban
- Volume
- 2
- Issue
- 1
- Pages
- 62–75
- Publication date
- 15 May 2026