Fluid-Agent Reinforcement Learning

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Authors: Shishir Sharma, Doina Precup, Theodore J. Perkins
Cited by: 0

Abstract

The primary focus of multi-agent reinforcement learning (MARL) has been to study interactions among a fixed number of agents embedded in an environment. However, in the real world, the number of agents is neither fixed nor known a priori. Moreover, an agent can decide to create other agents (for example, a cell may divide, or a company may spin off a division). In this paper, we propose a framework that allows agents to create other agents; we call this a fluid-agent environment. We present game-theoretic solution concepts for fluid-agent games and empirically evaluate the performance of several MARL algorithms within this framework. Our experiments include fluid variants of established benchmarks such as Predator–Prey and Level-Based Foraging, where agents can dynamically spawn, as well as a new environment we introduce that highlights how fluidity can unlock novel solution strategies beyond those observed in fixed-population settings. We demonstrate that this framework yields agent teams that adjust their size dynamically to match environmental demands.

Fields of Study & Subjects

Reinforcement Learning in Robotics Artificial Intelligence in Games Game Theory and Applications

Publication details

Journal / source
Adaptive Agents and Multi-Agents Systems
Publication date
24 May 2026
Language
EN