Virtual Inflation under Control: Sustainable Mechanisms for Managing In-Game Economies (A Narrative Review of Case Studies and Literature)

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Authors: Oleh Riazanov
Cited by: 0
References: 2

Abstract

The article examines virtual inflation in live-service game economies, specifically the persistent rise in in-game price levels driven by imbalances between resource creation and removal. Relevance stems from the operational pressure inflation places on progression pacing, market legitimacy, and monetization efficiency in free-to-play and hybrid models. Novelty lies in synthesizing recent case-based evidence with contemporary analytical methods to propose a compact, implementable control logic centered on measurable price indices and policy levers that preserve player utility. The study aims to identify sustainable mechanisms that restrain inflation without destabilizing payer behavior. To achieve this aim, a narrative review method is applied, combining comparative analysis of documented interventions with findings from recent literature on virtual economy modeling, market design, and balancing tools. Sources include developer patch documentation and economic reporting, platform fee specifications, analytics metric definitions, and peer-reviewed or academic work on virtual economy measurement and intervention design. The conclusion formulates operationally actionable implications for the economy and product teams working in U.S.-market live services.

Fields of Study & Subjects

Digital Games and Media Digital Platforms and Economics Educational Games and Gamification

Publication details

Journal / source
Universal Library of Innovative Research and Studies
Volume
03
Issue
01
Pages
08–12
Publication date
17 January 2026