THE IMPACT OF CLASSROOM GAMES ON LANGUAGE SKILLS IN EFL STUDENTS
Abstract
This article examines the role of games in English language teaching and their influence on learning processes in EFL classrooms. It discusses how games function as effective pedagogical tools that promote meaningful communication, increase learner motivation, and create a supportive learning environment. Drawing on definitions by Wright, Betteridge, Buckby, and Hadfield, the article highlights the structural and cognitive aspects of games, emphasizing their contribution to vocabulary development, grammar practice, and the enhancement of all four language skills. It also explores the psychological benefits of games, particularly their ability to lower learners’ affective filter and reduce anxiety. The social and methodological advantages of games—such as fostering collaboration, encouraging autonomy, and supporting contemporary teaching methodologies—are also analyzed. Research findings in applied linguistics are included to demonstrate the academic value of game-based learning. The article concludes that games are not merely entertaining activities but essential instructional strategies that significantly improve communicative competence, participation, and overall language acquisition in EFL settings.
Fields of Study & Subjects
EFL/ESL Teaching and Learning
Educational Games and Gamification
Second Language Acquisition and Learning
Publication details
- Pages
- 101–104
- Publication date
- 12 January 2026