Integración de IA, Gamificación y Recursos Manipulativos en Educación Inicial.
Abstract
The analysis centers on the challenges and the transformative systemic design of education in its initial phases, highlighting the incorporation of artificial intelligence, gamification, and the utilization of manipulative resources within the framework of Early Childhood Education. The research is based on the idea that traditional teaching methods are not working as well as they used to, especially because of how different students are, how complicated schools are, and how much technology is needed in schools today. These factors have led to new problems in socioemotional learning settings.The study utilizes a mixed-methods, quasi-experimental design, featuring a pretest-posttest framework with a non-equivalent control group. The sample included early childhood students, teachers, and families, facilitating a thorough and integrative analysis of the phenomenon. The intervention utilized AI-driven educational platforms, gamification techniques, and tactile materials, all interconnected through active learning approaches. The data collection process included structured observation guides, performance-based assessments, motivation scales, and semi-structured interviews. This made it possible to systematically cross-check the information. The results reveal significant improvements in the development of cognitive, motivational, and socioemotional skills, along with an increased capacity to engage with learning situations that require complex problem-solving. In addition, a notable rise in teacher engagement and a stronger level of active parental involvement were observed, both of which are critical factors for the sustainability of educational innovation. The findings furnish pertinent empirical evidence and indicate novel research trajectories aimed at the scalability and longitudinal assessment of these strategies across various educational contexts. Moreover, the findings indicate that the amalgamation of artificial intelligence, gamification, and manipulative instruments represents a nascent pedagogical framework with significant potential to foster systemic educational innovation, commencing in Early Childhood Education.
Fields of Study & Subjects
E-Learning and Knowledge Management
Developmental and Educational Neuropsychology
Educational Innovations and Technology
Publication details
- Journal / source
- Perspectiva XXI
- Volume
- 4
- Issue
- 1
- Pages
- 40–65
- Publication date
- 6 January 2026