Aplicación de juegos matemáticos en la mejora de la motivación y el aprendizaje en estudiantes educación general básica en el nivel elemental.

Read full text
Authors: Marithza Maribel Martínez Cabascango, Geofre Pinos Morales
Cited by: 0
References: 18

Abstract

Objective: To analyze the effect of mathematical games application as a didactic strategy to strengthen motivation and learning in elementary level students at María Teresa Dávila de Rosania Basic Education School in Quito, Ecuador. Method: A quasi-experimental design with pretest-posttest in a single group was employed using a mixed-methods approach. Forty-five elementary level students participated, selected through non-probabilistic convenience sampling. A Likert-type scale measuring mathematics motivation and an academic achievement test were administered before and after an eight-week intervention based on mathematical games. Semi-structured teacher interviews complemented the data collection. Quantitative analysis included paired samples t-test with effect size calculation (Cohen's d), while qualitative data were processed through thematic content analysis. Results: Statistically significant differences were found between pretest and posttest in both motivation (t = 5.82, p < .001, d = 0.87) and academic achievement (t = 6.14, p < .001, d = 0.92). Teachers reported substantial improvements in student participation, interest, and attitude toward mathematics. Conclusions: Mathematical games constitute an effective didactic strategy for increasing intrinsic motivation and improving mathematics learning at the elementary level, with practical implications for pedagogical transformation in Latin American educational contexts.

Fields of Study & Subjects

Educational Games and Gamification Mathematics Education and Pedagogy Mathematics Education and Teaching Techniques

Publication details

Journal / source
Innovación Integral
Volume
3
Issue
1
Pages
150–168
Publication date
27 February 2026
Language
EN