Aplicación de juegos matemáticos en la mejora de la motivación y el aprendizaje en estudiantes educación general básica en el nivel elemental.
Abstract
Objective: To analyze the effect of mathematical games application as a didactic strategy to strengthen motivation and learning in elementary level students at María Teresa Dávila de Rosania Basic Education School in Quito, Ecuador. Method: A quasi-experimental design with pretest-posttest in a single group was employed using a mixed-methods approach. Forty-five elementary level students participated, selected through non-probabilistic convenience sampling. A Likert-type scale measuring mathematics motivation and an academic achievement test were administered before and after an eight-week intervention based on mathematical games. Semi-structured teacher interviews complemented the data collection. Quantitative analysis included paired samples t-test with effect size calculation (Cohen's d), while qualitative data were processed through thematic content analysis. Results: Statistically significant differences were found between pretest and posttest in both motivation (t = 5.82, p < .001, d = 0.87) and academic achievement (t = 6.14, p < .001, d = 0.92). Teachers reported substantial improvements in student participation, interest, and attitude toward mathematics. Conclusions: Mathematical games constitute an effective didactic strategy for increasing intrinsic motivation and improving mathematics learning at the elementary level, with practical implications for pedagogical transformation in Latin American educational contexts.
Fields of Study & Subjects
Educational Games and Gamification
Mathematics Education and Pedagogy
Mathematics Education and Teaching Techniques
Publication details
- Journal / source
- Innovación Integral
- Volume
- 3
- Issue
- 1
- Pages
- 150–168
- Publication date
- 27 February 2026
- Language
- EN