Distributed Multi-Agent Coordination using Game Theoretic Consensus Protocols for Complex Problem Solving
Abstract
The coordination of distributed multi-agent systems represents a fundamental challenge in modern systems engineering and artificial intelligence. As the scale and complexity of networked systems increase, traditional centralized control architectures become untenable due to communication bottlenecks, latency issues, and susceptibility to single points of failure. This paper explores the application of game theoretic frameworks to the problem of distributed consensus, where independent agents must agree on a state or decision variable through local interactions alone. By modeling the consensus problem as a non-cooperative game, we establish a protocol where the Nash equilibrium corresponds to the desired global consensus state. We investigate the dynamics of agent interactions under this game-theoretic formulation, analyzing how utility maximization at the local level translates to global coherence. The research delves into the robustness of these protocols against topological variations and information delays, comparing them against standard linear consensus algorithms. Our findings suggest that game theoretic approaches offer superior flexibility and resilience in dynamic environments, particularly where agents possess heterogeneous objectives or resource constraints. The proposed methodology provides a scalable pathway for solving complex problems in domains ranging from sensor network fusion to autonomous robotic swarms.
Fields of Study & Subjects
Distributed Control Multi-Agent Systems
Game Theory and Applications
Multi-Agent Systems and Negotiation
Publication details
- Journal / source
- Multidisciplinary Research in Computing Information Systems
- Volume
- 6
- Issue
- 1
- Pages
- 26–33
- Publication date
- 31 January 2026
- Language
- EN