AI-driven game design: the EMPAMOS gamification framework

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Authors: Thomas Voit, Athanasios Mazarakis, Paula Bräuer
Cited by: 0
References: 71

Abstract

The successful implementation of gamification requires a comprehensive understanding of game design elements, yet existing compilations often lack empirical rigor. Also, while the interplay of individual elements has been considered relevant, there is a lack of methods for combining them. One of the challenges in systematically extracting game design elements is the lack of access to computer game source code. Instead, game design elements are mostly compiled based on subjective experience or literature research. In order to overcome this obstacle, this article uses board game manuals as a new approach. It presents an artificial intelligence (AI)-based analysis of 8,300 board game manuals, identifying 97 detailed game design elements and their interactions as game design molecules. These findings form the EMPAMOS framework, offering precise descriptions of elements and combinations for gamification and game design. Its relevance is demonstrated through a survey and case studies in social work, museum exhibitions, and higher education, showcasing its innovative and practical applicability. The EMPAMOS framework serves as a systematic guideline for gamification and game design in research and practice.

Fields of Study & Subjects

Educational Games and Gamification Digital Games and Media Artificial Intelligence in Games

Publication details

Journal / source
PeerJ Computer Science
Volume
12
Pages
e3633–e3633
Publication date
11 March 2026
Language
EN