Quantum King-Ring Domination in Chess: A QAOA Approach
Abstract
The Quantum Approximate Optimization Algorithm (QAOA) is extensively benchmarked on synthetic random instances such as MaxCut, TSP, and SAT problems, but these lack semantic structure and human interpretability, offering limited insight into performance on real-world problems with meaningful constraints. We introduce Quantum King-Ring Domination (QKRD), a NISQ-scale benchmark derived from chess tactical positions that provides 5,000 structured instances with one-hot constraints, spatial locality, and 10--40 qubit scale. The benchmark pairs human-interpretable coverage metrics with intrinsic validation against classical heuristics, enabling algorithmic conclusions without external oracles. Using QKRD, we systematically evaluate QAOA design choices and find that constraint-preserving mixers (XY, domain-wall) converge approximately 13 steps faster than standard mixers (p
Fields of Study & Subjects
Quantum Computing Algorithms and Architecture
Artificial Intelligence in Games
Advanced Bandit Algorithms Research
Publication details
- Journal / source
- arXiv (Cornell University)
- Publication date
- 1 January 2026
- Document type
- Preprint