Evaluating Wi-Fi Performance for VR Streaming: A Study on Realistic HEVC Video Traffic

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Authors: Ferran Maura, Francesc Wilhelmi, Boris Bellalta
Cited by: 0

Abstract

Cloud-based Virtual Reality (VR) streaming presents significant challenges for 802.11 networks due to its high throughput and low latency requirements. When multiple VR users share a Wi-Fi network, the resulting uplink and downlink traffic can quickly saturate the channel. This paper investigates the capacity of 802.11 networks for supporting realistic VR streaming workloads across varying frame rates, bitrates, codec settings, and numbers of users. We develop an emulation framework that reproduces Air Light VR (ALVR) operation, where real HEVC video traffic is fed into an 802.11 simulation model. Our findings explore Wi-Fi's performance anomaly and demonstrate that Intra-refresh (IR) coding effectively reduces latency variability and improves QoS, supporting up to 4 concurrent VR users with Constant Bitrate (CBR) 100 Mbps before the channel is saturated.

Fields of Study & Subjects

Wireless Networks and Protocols Network Traffic and Congestion Control Video Coding and Compression Technologies

Publication details

Journal / source
arXiv (Cornell University)
Publication date
23 January 2026
Document type
Preprint