Влияние геймификации на развитие критического мышления в цифровой среде обучения на курсе английского языка для специальных целей
Abstract
As the integration of digital technologies becomes increasingly prevalent in higher education, there is a growing need to explore innovative instructional approaches that promote learner engagement and higher- order thinking. Gamification, defined as the application of game design elements in non- game contexts, has gained attention as a motivational strategy that can transform traditional learning into an interactive and cognitively stimulating experience. This study investigates the impact of gamification on the development of critical thinking skills within digital learning environments, with a specific focus on English for Specific Purposes (ESP). Utilizing a quasi‐experimental research design, the study involved 60 ESP learners who were randomly assigned to either a gamified digital learning group and a traditional digital learning control group. Data on critical thinking performance were collected through standardized assessments administered before and after a 10‐week intervention period. The results indicate that the gamified learning environment significantly enhanced students’ problem-solving and analytical competencies
Fields of Study & Subjects
Educational Games and Gamification
Education and Critical Thinking Development
EFL/ESL Teaching and Learning
Publication details
- Journal / source
- SibFU Digital Repository (Siberian Federal University)
- Publication date
- 1 January 2026
- Language
- EN