Jogo sério educativo: desenvolvimento de uma aplicação para a consolidação da alfabetização infantil

Read full text
Authors: Ana Cristina Guerreiro, Tiago Bento, Alexandre Justino Soares, Irina Afonso
Cited by: 0

Abstract

A market analysis revealed a lack of digital solutions that support children's literacy in a pedagogically sound way. To address this, a multi-platform educational application incorporating serious games was developed for children aged 5–8. The application incorporates six serious games enriched with gamification elements, which are designed with a focus on usability and adaptation to each child's learning path. The analytical-synthetic pedagogical approach ensures a structured, progressive learning path adapted to each child's individual needs. Initial results from tests in a school context indicate the technical feasibility of the solution and its high level of acceptance.

Fields of Study & Subjects

Educational Games and Gamification Multimedia Learning Systems Early Childhood Education and Development

Publication details

Journal / source
Portuguese National Funding Agency for Science, Research and Technology (RCAAP Project by FCT)
Publication date
29 January 2026
Language
PT