ÖZNENİN YAPISI VE ARZU SAHNESİNİN KURULMASI: ADANMIŞ FRP/MRYO OYUNCULARININ TECRÜBELERİNİN BİR FENOMENOLOJİK ANALİZİ

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Authors: Yuşa Algur
Cited by: 0

Abstract

This study aims to explore the meanings attributed to character creation and campaign participation, and how committed Tabletop Role-Playing Game (TTRPG) players experience these processes through a psychoanalytic lens. Semi-structured interviews were conducted with six participants who played at least twenty-five sessions in a campaign. The account’s of participants were analysed according to Interpretative Phenomenological Analysis (IPA) guidelines and this process resulted in four themes: (1) First Encounters With TTRPGs: Illumination Recognition, and Continuity, (2) Constructing a Self: Background, Choice, and Becoming-in-Play, (3) Playing to Cope: Social Bonds, Escapism, and the Safety of Fiction and (4) Agency and Consequence: Shaping the World Through Play. Identified themes were discussed in terms of Lacanian understanding of subjectivity and clinical implication were noted.

Fields of Study & Subjects

Digital Games and Media Psychoanalysis Philosophy and Politics Educational Games and Gamification

Publication details

Journal / source
OpenMETU (Middle East Technical University)
Publication date
10 February 2026
Language
EN
Document type
Thesis