ÖZNENİN YAPISI VE ARZU SAHNESİNİN KURULMASI: ADANMIŞ FRP/MRYO OYUNCULARININ TECRÜBELERİNİN BİR FENOMENOLOJİK ANALİZİ
Abstract
This study aims to explore the meanings attributed to character creation and campaign participation, and how committed Tabletop Role-Playing Game (TTRPG) players experience these processes through a psychoanalytic lens. Semi-structured interviews were conducted with six participants who played at least twenty-five sessions in a campaign. The account’s of participants were analysed according to Interpretative Phenomenological Analysis (IPA) guidelines and this process resulted in four themes: (1) First Encounters With TTRPGs: Illumination Recognition, and Continuity, (2) Constructing a Self: Background, Choice, and Becoming-in-Play, (3) Playing to Cope: Social Bonds, Escapism, and the Safety of Fiction and (4) Agency and Consequence: Shaping the World Through Play. Identified themes were discussed in terms of Lacanian understanding of subjectivity and clinical implication were noted.
Fields of Study & Subjects
Digital Games and Media
Psychoanalysis
Philosophy
and Politics
Educational Games and Gamification
Publication details
- Journal / source
- OpenMETU (Middle East Technical University)
- Publication date
- 10 February 2026
- Language
- EN
- Document type
- Thesis