Fundamentals of nonlinear Sound Design
Abstract
This lesson presents the general sound design process, game elements, and the functions of sound in games. The differences between linear and nonlinear sound design are discussed and illustrated with examples. The key stages of the sound design process sourcing, designing and implementation are explained in detail. Additionally, the important concept of layering is introduced and supported by sound examples. The six game elements as well as methods for setting the mood, creating a sense of space and providing sonic feedback are presented.
Fields of Study & Subjects
Music Technology and Sound Studies
Sound Studies and Aurality
Digital Games and Media
Publication details
- Journal / source
- OHMdok (Technische Hochschule Nürnberg)
- Publication date
- 23 February 2026
- Language
- EN