Fundamentals of nonlinear Sound Design

Authors: Tom Schmid, Alexander von Hoffmann
Cited by: 0

Abstract

This lesson presents the general sound design process, game elements, and the functions of sound in games. The differences between linear and nonlinear sound design are discussed and illustrated with examples. The key stages of the sound design process sourcing, designing and implementation are explained in detail. Additionally, the important concept of layering is introduced and supported by sound examples. The six game elements as well as methods for setting the mood, creating a sense of space and providing sonic feedback are presented.

Fields of Study & Subjects

Music Technology and Sound Studies Sound Studies and Aurality Digital Games and Media

Publication details

Journal / source
OHMdok (Technische Hochschule Nürnberg)
Publication date
23 February 2026
Language
EN