Pengembangan Media Pembelajaran Digital Berbasis Game dalam Meningkatkan Kemampuan Menghafal Huruf Hijaiyah

Authors: Nadia Vidia Ningrum, -, Irma Yuliana, M.T., M.M., M.Eng.
Cited by: 0

Abstract

At TPA Al-Huda, 60% of children exhibit difficulties in recognizing similar hijaiyah letters such as "ba," "ta," and "tsa," particularly when taught only using Iqra' and whiteboards. Consequently, although children recognize the shapes of the letters, their pronunciation and memorization remain prone to errors, leading to failure in meeting the criteria for each session. This research successfully developed a game-based learning medium using the ADDIE method and Construct 3 software to assist students at TPA/TPQ Al-Huda in memorizing hijaiyah letters. The medium presents interactive materials along with game and quiz menus designed to make the learning process more engaging and independent. The implementation of this medium fosters a more dynamic and enjoyable learning environment, thereby motivating students to better understand and remember hijaiyah letters compared to conventional methods. The developed game-based learning medium is declared highly feasible for use as a tool for memorizing hijaiyah letters at TPA/TPQ Al-Huda. This feasibility is evidenced by media expert validation, which achieved a score of 97% (highly feasible category), and material expert validation at 91% (highly feasible category). Furthermore, the user testing (students) using the System Usability Scale (SUS) method yielded an average score of 87, categorized as "Acceptable" with a "Grade A" and "Excellent" rating. These results indicate that the medium is well-functioning, effective, and well-received by users.

Fields of Study & Subjects

Multimedia Learning Systems Educational Games and Gamification Education and Islamic Studies

Publication details

Journal / source
UMS Library Center of Academic Activities (Universitas Surakarta)
Publication date
1 January 2026
Language
EN
Document type
Thesis