Snakes and Ladders: gamifying educational research to enhance practice

Read full text
Authors: Lucy Panesar
Cited by: 0

Abstract

I write here about an example of higher education research that has been gamified to enhance inclusive practices at the University of Kent. The original game of Snakes and Ladders had its origins in a ritual Indian game of knowledge, evolving to entertainment, and now again to education.

Fields of Study & Subjects

Educational Games and Gamification Higher Education Practises and Engagement Innovative Teaching Methodologies in Social Sciences

Publication details

Journal / source
Kent Academic Repository (University of Kent)
Publication date
17 February 2026
Language
EN