Snakes and Ladders: gamifying educational research to enhance practice
Abstract
I write here about an example of higher education research that has been gamified to enhance inclusive practices at the University of Kent. The original game of Snakes and Ladders had its origins in a ritual Indian game of knowledge, evolving to entertainment, and now again to education.
Fields of Study & Subjects
Educational Games and Gamification
Higher Education Practises and Engagement
Innovative Teaching Methodologies in Social Sciences
Publication details
- Journal / source
- Kent Academic Repository (University of Kent)
- Publication date
- 17 February 2026
- Language
- EN