SMILE: Gamified platform to promote adolescents' mental health – a focus group and co-creation study
Abstract
The European project SMILE (Supporting Mental Health in Young People: Integrated Methodology for cLinical dEcisions and evidence based interventions) intends to promote resilience in young people by providing a gamified platform with digital cognitive behavioral interventions in order to increase cognitive flexibility, self-efficacy, critical thinking, self-regulation and self-confidence. The main aim of this study is to understand what young people would find helpful and engaging in digital games, in order to develop a digital mental health game that can help improve resilience and mental wellbeing. Another aim of this study is to understand the different types of digital stressors that young people may experience, so that the game that is developed can effectively help young people cope with these stressors. This study is part of the project SMILE which is funded by the European Union Horizon Europe Research and Innovation Programme, Grant Agreement No 101080923.
Fields of Study & Subjects
Digital Mental Health Interventions
Educational Games and Gamification
Impact of Technology on Adolescents
Publication details
- Journal / source
- OSF Preprints (OSF Preprints)
- Publication date
- 3 March 2026
- Language
- EN
- Document type
- Preprint