The Use of Missions with Monty Game in Education
Abstract
Digital game-based learning environments (DGBLE) represent an innovative approach to education and promotion of self-regulated learning (SRL) in students. Research shows that DGBLE have substantial potential in fostering SRL. However, they may not be sufficient on their own - their successful implementation in practice depends heavily on the teacher. The aim of this thesis is, therefore, to identify strategies that teachers would use when integrating Missions with Monty game (MwM; Syal & Nietfeld, 2024) into their teaching with focus on supporting SRL in fifth graders. The qualitative research utilizes semi-structured interviews with teachers (N = 8) familiar with MwM. According to the results of directed content analysis based on ATES (Dignath et al., n.d.) and self-determination theory (Ryan & Deci, 2000), it appears that teachers hold certain misconceptions about SRL. However, when teaching with MwM, they would try to promote SRL in both direct and indirect ways. During and after playing the game, teachers would guid students to engage in self-assessment and self-reflection. The results of reflexive thematic analysis further suggest that teachers have no experience with games such as MwM. On the one hand, teachers welcome MwM because it could help them with teaching, on the other hand, they have...
Fields of Study & Subjects
Educational Games and Gamification
Innovative Teaching and Learning Methods
Education and Technology Integration
Publication details
- Journal / source
- Digital Repository (National Repository of Grey Literature)
- Publication date
- 1 January 2026
- Language
- CS
- Document type
- Thesis