Multi-genre game with support for loading new content in real-time
Abstract
The thesis deals with the creation of a multi-genre narrative computer game with support for loading new content on the fly in Unreal Engine 5. It includes an analysis and design of a complex system for AI generation of game content and its downloading and loading (in the game client) (dur- ing the game). The text provides an introduction and the use of many technologies used to create a complete modern game. The result is a demo that contains examples of all systems and has the possibility of expansion in subsequent works.
Fields of Study & Subjects
Artificial Intelligence in Games
Digital Games and Media
Computer Graphics and Visualization Techniques
Publication details
- Journal / source
- Digital Repository (National Repository of Grey Literature)
- Publication date
- 1 January 2026
- Language
- CS
- Document type
- Thesis