Multi-genre game with support for loading new content in real-time

Authors: Oleg Petruny
Cited by: 0

Abstract

The thesis deals with the creation of a multi-genre narrative computer game with support for loading new content on the fly in Unreal Engine 5. It includes an analysis and design of a complex system for AI generation of game content and its downloading and loading (in the game client) (dur- ing the game). The text provides an introduction and the use of many technologies used to create a complete modern game. The result is a demo that contains examples of all systems and has the possibility of expansion in subsequent works.

Fields of Study & Subjects

Artificial Intelligence in Games Digital Games and Media Computer Graphics and Visualization Techniques

Publication details

Journal / source
Digital Repository (National Repository of Grey Literature)
Publication date
1 January 2026
Language
CS
Document type
Thesis